MOVEDEX

 
 
 

APRESENTAÇÃO DE TODOS OS MOVES EXISTENTES NO JOGO,CLIQUE NO MOVE DESEJADO PARA MAIORES INFORMAÇÕES.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
Absorb GRASS Special 20 100 25   User recovers half the HP inflicted on opponent. -
Acid POISON Special 40 100 30   May lower opponent's Special Defense. 10
Acid Armor POISON Status - - 20   Sharply raises user's Defense. -
Acid Spray POISON Special 40 100 20   Sharply lowers opponent's Special Defense. 100
Acrobatics FLYING Physical 55 100 15 TM62 Stronger when the user does not have a held item. -
Acupressure NORMAL Status - - 30   Sharply raises a random stat. -
Aerial Ace FLYING Physical 60 20 TM40 Ignores Accuracy and Evasiveness. -
Aeroblast FLYING Special 100 95 5   High critical hit ratio. -
After You NORMAL Status - - 15   Gives target priority in the next turn. -
Agility PSYCHIC Status - - 30   Sharply raises user's Speed. -
Air Cutter FLYING Special 60 95 25   High critical hit ratio. -
Air Slash FLYING Special 75 95 20   May cause flinching. 30
Ally Switch PSYCHIC Status - - 15   User switches with opposite teammate. -
Amnesia PSYCHIC Status - - 20   Sharply raises user's Special Defense. -
Ancient Power ROCK Special 60 100 5   May raise all user's stats at once. 10
Aqua Jet WATER Physical 40 100 20   User attacks first. -
Aqua Ring WATER Status - - 20   Restores a little HP each turn. -
Aqua Tail WATER Physical 90 90 10     -
Arm Thrust FIGHTING Physical 15 100 20   Hits 2-5 times in one turn. -
Aromatherapy GRASS Status - - 5   Cures all status problems in your party. -
Aromatic Mist FAIRY Status - 100 20   Raises Special Defense of allies. -
Assist NORMAL Status - - 20   In a Double Battle, user randomly attacks with a partner's move. -
Assurance DARK Physical 60 100 10   Power doubles if opponent already took damage in the same turn. -
Astonish GHOST Physical 30 100 15   May cause flinching. 30
Attack Order BUG Physical 90 100 15   High critical hit ratio. -
Attract NORMAL Status - 100 15 TM45 If opponent is the opposite gender, it's less likely to attack. -
Aura Sphere FIGHTING Special 80 20   Ignores Accuracy and Evasiveness. -
Aurora Beam ICE Special 65 100 20   May lower opponent's Attack. 10
Autotomize STEEL Status - - 15   Halves weight and sharply raises Speed. -
Avalanche ICE Physical 60 100 10   Power doubles if user took damage first. -
Baby-Doll Eyes FAIRY Status - 100 30   Always goes first. Lowers the target's attack. -
Barrage NORMAL Physical 15 85 20   Hits 2-5 times in one turn. -
Barrier PSYCHIC Status - - 20   Sharply raises user's Defense. -
Baton Pass NORMAL Status - - 40   User switches out and gives stat changes to the incoming Pokémon. -
Beat Up DARK Physical - 100 30   Each Pokémon in your party attacks. -
Belch POISON Special 120 90 10   Requires a held Berry to attack. -
Belly Drum NORMAL Status - - 10   User loses 50% of its max HP, but Attack raises to maximum. -
Bestow NORMAL Status - - 15   Gives the user's held item to the target. -
Bide NORMAL Physical - - 10   User takes damage for two turns then strikes back double. -
Bind NORMAL Physical 15 85 20   Traps opponent, damaging them for 4-5 turns. -
Bite DARK Physical 60 100 25   May cause flinching. 30
Blast Burn FIRE Special 150 90 5   User must recharge next turn. -
Blaze Kick FIRE Physical 85 90 10   High critical hit ratio. May burn opponent. 10
Blizzard ICE Special 110 70 5 TM14 May freeze opponent. 10
Block NORMAL Status - - 5   Opponent cannot flee or switch. -
Blue Flare FIRE Special 130 85 5   May burn opponent. 20
Body Slam NORMAL Physical 85 100 15   May paralyze opponent. 30
Bolt Strike ELECTRIC Physical 130 85 5   May paralyze opponent. 20
Bone Club GROUND Physical 65 85 20   May cause flinching. 10
Bone Rush GROUND Physical 25 90 10   Hits 2-5 times in one turn. -
Bonemerang GROUND Physical 50 90 10   Hits twice in one turn. -
Boomburst NORMAL Special 140 100 10   Hits all adjacent Pokémon. -
Bounce FLYING Physical 85 85 5   Springs up on first turn, attacks on second. May paralyze opponent. 30
Brave Bird FLYING Physical 120 100 15   User receives recoil damage. -
Brick Break FIGHTING Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers. -
Brine WATER Special 65 100 10   Power doubles if opponent's HP is less than 50%. -
Bubble WATER Special 40 100 30   May lower opponent's Speed. 10
Bubble Beam WATER Special 65 100 20   May lower opponent's Speed. 10
Bug Bite BUG Physical 60 100 20   Receives the effect from the opponent's held berry. -
Bug Buzz BUG Special 90 100 10   May lower opponent's Special Defense. 10
Bulk Up FIGHTING Status - - 20 TM08 Raises user's Attack and Defense. -
Bulldoze GROUND Physical 60 100 20 TM78 Lowers opponent's Speed. 100
Bullet Punch STEEL Physical 40 100 30   User attacks first. -
Bullet Seed GRASS Physical 25 100 30   Hits 2-5 times in one turn. -
Calm Mind PSYCHIC Status - - 20 TM04 Raises user's Special Attack and Special Defense. -
Camouflage NORMAL Status - - 20   Changes user's type according to the location. -
Captivate NORMAL Status - 100 20   Sharply lowers opponent's Special Attack if opposite gender. -
Celebrate NORMAL Status - - 40   The Pokémon congratulates you on your special day. No battle effect. -
Charge ELECTRIC Status - - 20   Raises user's Special Defense and next Electric move's power increases. -
Charge Beam ELECTRIC Special 50 90 10 TM57 May raise user's Special Attack. 70
Charm FAIRY Status - 100 20   Sharply lowers opponent's Attack. -
Chatter FLYING Special 65 100 20   Confuses opponent. 100
Chip Away NORMAL Physical 70 100 20   Ignores opponent's stat changes. -
Circle Throw FIGHTING Physical 60 90 10   In battles, the opponent switches. In the wild, the Pokémon runs. -
Clamp WATER Physical 35 85 10   Traps opponent, damaging them for 4-5 turns. -
Clear Smog POISON Special 50 - 15   Removes all of the target's stat changes. -
Close Combat FIGHTING Physical 120 100 5   Lowers user's Defense and Special Defense. -
Coil POISON Status - - 20   Raises user's Attack, Defense and Accuracy. -
Comet Punch NORMAL Physical 18 85 15   Hits 2-5 times in one turn. -
Confide NORMAL Status - - 20 TM100 Lowers opponent's Special Attack. -
Confuse Ray GHOST Status - 100 10   Confuses opponent. -
Confusion PSYCHIC Special 50 100 25   May confuse opponent. 10
Constrict NORMAL Physical 10 100 35   May lower opponent's Speed by one stage. 10
Conversion NORMAL Status - - 30   Changes user's type to that of its first move. -
Conversion 2 NORMAL Status - - 30   User changes type to become resistant to opponent's last move. -
Copycat NORMAL Status - - 20   Copies opponent's last move. -
Cosmic Power PSYCHIC Status - - 20   Raises user's Defense and Special Defense. -
Cotton Guard GRASS Status - - 10   Drastically raises user's Defense. -
Cotton Spore GRASS Status - 100 40   Sharply lowers opponent's Speed. -
Counter FIGHTING Physical - 100 20   When hit by a Physical Attack, user strikes back with 2x power. -
Covet NORMAL Physical 60 100 25   Opponent's item is stolen by the user. -
Crabhammer WATER Physical 100 90 10   High critical hit ratio. -
Crafty Shield FAIRY Status - - 10   Protects the Pokémon from status moves. -
Cross Chop FIGHTING Physical 100 80 5   High critical hit ratio. -
Cross Poison POISON Physical 70 100 20   High critical hit ratio. May poison opponent. 10
Crunch DARK Physical 80 100 15   May lower opponent's Defense. 20
Crush Claw NORMAL Physical 75 95 10   May lower opponent's Defense. 50
Crush Grip NORMAL Physical - 100 5   More powerful when opponent has higher HP. -
Curse GHOST Status - - 10   Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. -
Cut NORMAL Physical 50 95 30 HM01   -
Dark Pulse DARK Special 80 100 15 TM97 May cause flinching. 20
Dark Void DARK Status - 80 10   Puts all adjacent opponents to sleep. -
Dazzling Gleam FAIRY Special 80 100 10 TM99 Hits all adjacent opponents. -
Defend Order BUG Status - - 10   Raises user's Defense and Special Defense. -
Defense Curl NORMAL Status - - 40   Raises user's Defense. -
Defog FLYING Status - - 15   Lowers opponent's Evasiveness and clears fog. -
Destiny Bond GHOST Status - - 5   If the user faints, the opponent also faints. -
Detect FIGHTING Status - - 5   Opponent's attack doesn't affect you, but may fail if used often. -
Diamond Storm ROCK Physical 100 95 5   May raise user's Defense 50
Dig GROUND Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves. -
Disable NORMAL Status - 100 20   Opponent can't use its last attack for a few turns. -
Disarming Voice FAIRY Special 40 15   Ignores Accuracy and Evasiveness. -
Discharge ELECTRIC Special 80 100 15   May paralyze opponent. 30
Dive WATER Physical 80 100 10 HM07 Dives underwater on first turn, attacks on second turn. -
Dizzy Punch NORMAL Physical 70 100 10   May confuse opponent. 20
Doom Desire STEEL Special 140 100 5   Damage occurs 2 turns later. -
Double Hit NORMAL Physical 35 90 10   Hits twice in one turn. -
Double Kick FIGHTING Physical 30 100 30   Hits twice in one turn. -
Double Slap NORMAL Physical 15 85 10   Hits 2-5 times in one turn. -
Double Team NORMAL Status - - 15 TM32 Raises user's Evasiveness. -
Double-Edge NORMAL Physical 120 100 15   User receives recoil damage. -
Draco Meteor DRAGON Special 130 90 5   Sharply lowers user's Special Attack. -
Dragon Ascent FLYING Physical 120 100 5   Lowers user's Defense and Special Defense. -
Dragon Breath DRAGON Special 60 100 20   May paralyze opponent. 30
Dragon Claw DRAGON Physical 80 100 15 TM02   -
Dragon Dance DRAGON Status - - 20   Raises user's Attack and Speed. -
Dragon Pulse DRAGON Special 85 100 10     -
Dragon Rage DRAGON Special - 100 10   Always inflicts 40 HP. -
Dragon Rush DRAGON Physical 100 75 10   May cause flinching. 20
Dragon Tail DRAGON Physical 60 90 10 TM82 In battles, the opponent switches. In the wild, the Pokémon runs. -
Drain Punch FIGHTING Physical 75 100 10   User recovers half the HP inflicted on opponent. -
Draining Kiss FAIRY Special 50 100 10   User recovers most the HP inflicted on opponent. -
Dream Eater PSYCHIC Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent. -
Drill Peck FLYING Physical 80 100 20     -
Drill Run GROUND Physical 80 95 10   High critical hit ratio. -
Dual Chop DRAGON Physical 40 90 15   Hits twice in one turn. -
Dynamic Punch FIGHTING Physical 100 50 5   Confuses opponent. 100
Earth Power GROUND Special 90 100 10   May lower opponent's Special Defense. 10
Earthquake GROUND Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig. -
Echoed Voice NORMAL Special 40 100 15 TM49 Power increases each turn. -
Eerie Impulse ELECTRIC Status - 100 15   Sharply lowers opponent's Special Attack. -
Egg Bomb NORMAL Physical 100 75 10     -
Electric Terrain ELECTRIC Status - - 10   Prevents all Pokémon from falling asleep for 5 turns. -
Electrify ELECTRIC Status - - 20   Changes the target's move to Electric type. -
Electro Ball ELECTRIC Special - 100 10   The faster the user, the stronger the attack. -
Electroweb ELECTRIC Special 55 95 15   Lowers opponent's Speed. 100
Embargo DARK Status - 100 15 TM63 Opponent cannot use items. -
Ember FIRE Special 40 100 25   May burn opponent. 10
Encore NORMAL Status - 100 5   Forces opponent to keep using its last move for 3 turns. -
Endeavor NORMAL Physical - 100 5   Reduces opponent's HP to same as user's. -
Endure NORMAL Status - - 10   Always left with at least 1 HP, but may fail if used consecutively. -
Energy Ball GRASS Special 90 100 10 TM53 May lower opponent's Special Defense. 10
Entrainment NORMAL Status - 100 15   Makes target's ability same as user's. -
Eruption FIRE Special 150 100 5   Stronger when the user's HP is higher. -
Explosion NORMAL Physical 250 100 5 TM64 User faints. -
Extrasensory PSYCHIC Special 80 100 20   May cause flinching. 10
Extreme Speed NORMAL Physical 80 100 5   User attacks first. -
Facade NORMAL Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed. -
Fairy Lock FAIRY Status - - 10   Prevents fleeing in the next turn. -
Fairy Wind FAIRY Special 40 100 30     -
Fake Out NORMAL Physical 40 100 10   User attacks first, foe flinches. Only usable on first turn. 100
Fake Tears DARK Status - 100 20   Sharply lowers opponent's Special Defense. -
False Swipe NORMAL Physical 40 100 40 TM54 Always leaves opponent with at least 1 HP. -
Feather Dance FLYING Status - 100 15   Sharply lowers opponent's Attack. -
Feint NORMAL Physical 30 100 10   Only hits if opponent uses Protect or Detect in the same turn. -
Feint Attack DARK Physical 60 20   Ignores Accuracy and Evasiveness. -
Fell Stinger BUG Physical 30 100 25   Sharply raises user's Attack if target is KO'd. -
Fiery Dance FIRE Special 80 100 10   May raise user's Special Attack. 50
Final Gambit FIGHTING Special - 100 5   Inflicts damage equal to the user's remaining HP. User faints. -
Fire Blast FIRE Special 110 85 5 TM38 May burn opponent. 10
Fire Fang FIRE Physical 65 95 15   May cause flinching and/or burn opponent. 10
Fire Pledge FIRE Special 80 100 10   Added effects appear if combined with Grass Pledge or Water Pledge. -
Fire Punch FIRE Physical 75 100 15   May burn opponent. 10
Fire Spin FIRE Special 35 85 15   Traps opponent, damaging them for 4-5 turns. -
Fissure GROUND Physical - - 5   One-Hit-KO, if it hits. -
Flail NORMAL Physical - 100 15   The lower the user's HP, the higher the power. -
Flame Burst FIRE Special 70 100 15   May also injure nearby Pokémon. -
Flame Charge FIRE Physical 50 100 20 TM43 Raises user's Speed. 100
Flame Wheel FIRE Physical 60 100 25   May burn opponent. 10
Flamethrower FIRE Special 90 100 15 TM35 May burn opponent. 10
Flare Blitz FIRE Physical 120 100 15   User receives recoil damage. May burn opponent. 10
Flash NORMAL Status - 100 20 TM70 Lowers opponent's Accuracy. -
Flash Cannon STEEL Special 80 100 10 TM91 May lower opponent's Special Defense. 10
Flatter DARK Status - 100 15   Confuses opponent, but raises its Special Attack by two stages. -
Fling DARK Physical - 100 10 TM56 Power depends on held item. -
Flower Shield FAIRY Status - - 10   Sharply raises Defense of all Grass-type Pokémon on the field. -
Fly FLYING Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn. -
Flying Press FIGHTING Physical 80 95 10   Deals Fighting and Flying type damage. -
Focus Blast FIGHTING Special 120 70 5 TM52 May lower opponent's Special Defense. 10
Focus Energy NORMAL Status - - 30   Increases critical hit ratio. -
Focus Punch FIGHTING Physical 150 100 20   If the user is hit before attacking, it flinches instead. -
Follow Me NORMAL Status - - 20   In Double Battle, the user takes all the attacks. -
Force Palm FIGHTING Physical 60 100 10   May paralyze opponent. 30
Foresight NORMAL Status - - 40   Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Forest's Curse GRASS Status - 100 20   Adds Grass type to opponent. -
Foul Play DARK Physical 95 100 15   Uses the opponent's Attack stat. -
Freeze Shock ICE Physical 140 90 5   Charges on first turn, attacks on second. May paralyze opponent. 30
Freeze-Dry ICE Special 70 100 20   May freeze opponent. Super-effective against Water types. -
Frenzy Plant GRASS Special 150 90 5   User must recharge next turn. -
Frost Breath ICE Special 60 90 10 TM79 Always results in a critical hit. 100
Frustration NORMAL Physical - 100 20 TM21 Power decreases with higher Happiness. -
Fury Attack NORMAL Physical 15 85 20   Hits 2-5 times in one turn. -
Fury Cutter BUG Physical 40 95 20   Power increases each turn. -
Fury Swipes NORMAL Physical 18 80 15   Hits 2-5 times in one turn. -
Fusion Bolt ELECTRIC Physical 100 100 5   Power increases if Fusion Flare is used in the same turn. -
Fusion Flare FIRE Special 100 100 5   Power increases if Fusion Bolt is used in the same turn. -
Future Sight PSYCHIC Special 120 100 10   Damage occurs 2 turns later. -
Gastro Acid POISON Status - 100 10   Cancels out the effect of the opponent's Ability. -
Gear Grind STEEL Physical 50 85 15   Hits twice in one turn. -
Geomancy FAIRY Status - - 10   Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second. -
Giga Drain GRASS Special 75 100 10   User recovers half the HP inflicted on opponent. -
Giga Impact NORMAL Physical 150 90 5 TM68 User must recharge next turn. -
Glaciate ICE Special 65 95 10   Lowers opponent's Speed. 100
Glare NORMAL Status - 100 30   Paralyzes opponent. -
Grass Knot GRASS Special - 100 20 TM86 The heavier the opponent, the stronger the attack. -
Grass Pledge GRASS Special 80 100 10   Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. -
Grass Whistle GRASS Status - 55 15   Puts opponent to sleep. -
Grassy Terrain GRASS Status - - 10   Restores a little HP of all Pokémon for 5 turns. -
Gravity PSYCHIC Status - - 5   Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. -
Growl NORMAL Status - 100 40   Lowers opponent's Attack. -
Growth NORMAL Status - - 40   Raises user's Attack and Special Attack. -
Grudge GHOST Status - - 5   If the users faints after using this move, the PP for the opponent's last move is depleted. -
Guard Split PSYCHIC Status - - 10   Averages Defense and Special Defense with the target. -
Guard Swap PSYCHIC Status - - 10   User and opponent swap Defense and Special Defense. -
Guillotine NORMAL Physical - - 5   One-Hit-KO, if it hits. -
Gunk Shot POISON Physical 120 80 5   May poison opponent. 30
Gust FLYING Special 40 100 35   Hits Pokémon using Fly/Bounce with double power. -
Gyro Ball STEEL Physical - 100 5 TM74 The slower the user, the stronger the attack. -
Hail ICE Status - - 10 TM07 Non-Ice types are damaged for 5 turns. -
Hammer Arm FIGHTING Physical 100 90 10   Lowers user's Speed. -
Happy Hour NORMAL Status - - 30   Doubles prize money from trainer battles. -
Harden NORMAL Status - - 30   Raises user's Defense. -
Haze ICE Status - - 30   Resets all stat changes. -
Head Charge NORMAL Physical 120 100 15   User receives recoil damage. -
Head Smash ROCK Physical 150 80 5   User receives recoil damage. -
Headbutt NORMAL Physical 70 100 15   May cause flinching. 30
Heal Bell NORMAL Status - - 5   Heals the user's party's status conditions. -
Heal Block PSYCHIC Status - - 15   Prevents the opponent from restoring HP for 5 turns. -
Heal Order BUG Status - - 10   User recovers half its max HP. -
Heal Pulse PSYCHIC Status - - 10   Restores half the target's max HP. -
Healing Wish PSYCHIC Status - - 10   The user faints and the next Pokémon released is fully healed. -
Heart Stamp PSYCHIC Physical 60 100 25   May cause flinching. 30
Heart Swap PSYCHIC Status - - 10   Stat changes are swapped with the opponent. -
Heat Crash FIRE Physical - 100 10   The heavier the user, the stronger the attack. -
Heat Wave FIRE Special 95 90 10   May burn opponent. 10
Heavy Slam STEEL Physical - 100 10   The heavier the user, the stronger the attack. -
Helping Hand NORMAL Status - - 20   In Double Battles, boosts the power of the partner's move. -
Hex GHOST Special 65 100 10   Inflicts more damage if the target has a status condition. -
Hidden Power NORMAL Special 60 100 15 TM10 Type and power depends on user's IVs. -
High Jump Kick FIGHTING Physical 130 90 10   If it misses, the user loses half their HP. -
Hold Back NORMAL Physical 40 100 40   Always leaves opponent with at least 1 HP. -
Hold Hands NORMAL Status - - 40   Makes the user and an ally very happy. -
Hone Claws DARK Status - - 15 TM01 Raises user's Attack and Accuracy. -
Horn Attack NORMAL Physical 65 100 25     -
Horn Drill NORMAL Physical - - 5   One-Hit-KO, if it hits. -
Horn Leech GRASS Physical 75 100 10   User recovers half the HP inflicted on opponent. -
Howl NORMAL Status - - 40   Raises user's Attack. -
Hurricane FLYING Special 110 70 10   May confuse opponent. 30
Hydro Cannon WATER Special 150 90 5   User must recharge next turn. -
Hydro Pump WATER Special 110 80 5     -
Hyper Beam NORMAL Special 150 90 5 TM15 User must recharge next turn. -
Hyper Fang NORMAL Physical 80 90 15   May cause flinching. 10
Hyper Voice NORMAL Special 90 100 10     -
Hyperspace Fury DARK Physical 100 5   Lowers user's Defense. Can strike through Protect/Detect. -
Hyperspace Hole PSYCHIC Special 80 5   Can strike through Protect/Detect. -
Hypnosis PSYCHIC Status - 60 20   Puts opponent to sleep. -
Ice Ball ICE Physical 30 90 20   Doubles in power each turn for 5 turns. -
Ice Beam ICE Special 90 100 10 TM13 May freeze opponent. 10
Ice Burn ICE Special 140 90 5   Charges on first turn, attacks on second. May burn opponent. 30
Ice Fang ICE Physical 65 95 15   May cause flinching and/or freeze opponent. 10
Ice Punch ICE Physical 75 100 15   May freeze opponent. 10
Ice Shard ICE Physical 40 100 30   User attacks first. -
Icicle Crash ICE Physical 85 90 10   May cause flinching. 30
Icicle Spear ICE Physical 25 100 30   Hits 2-5 times in one turn. -
Icy Wind ICE Special 55 95 15   Lowers opponent's Speed. 100
Imprison PSYCHIC Status - - 10   Opponent is unable to use moves that the user also knows. -
Incinerate FIRE Special 60 100 15 TM59 Destroys the target's held berry. -
Inferno FIRE Special 100 50 5   Burns opponent. 100
Infestation BUG Special 20 100 20 TM83 Traps opponent, damaging them for 4-5 turns. -
Ingrain GRASS Status - - 20   User restores HP each turn. User cannot escape/switch. -
Ion Deluge ELECTRIC Status - - 25   Changes Normal-type moves to Electric-type. -
Iron Defense STEEL Status - - 15   Sharply raises user's Defense. -
Iron Head STEEL Physical 80 100 15   May cause flinching. 30
Iron Tail STEEL Physical 100 75 15   May lower opponent's Defense. 10
Judgment NORMAL Special 100 100 10   Type depends on the Arceus Plate being held. -
Jump Kick FIGHTING Physical 100 95 10   If it misses, the user loses half their HP. -
Karate Chop FIGHTING Physical 50 100 25   High critical hit ratio. -
Kinesis PSYCHIC Status - 80 15   Lowers opponent's Accuracy. -
King's Shield STEEL Status - - 10   Protects against attacks, and lowers opponent's Attack on contact. -
Knock Off DARK Physical 65 100 25   Removes opponent's held item for the rest of the battle. -
Land's Wrath GROUND Physical 90 100 10     -
Last Resort NORMAL Physical 140 100 5   Can only be used after all other moves are used. -
Lava Plume FIRE Special 80 100 15   May burn opponent. 30
Leaf Blade GRASS Physical 90 100 15   High critical hit ratio. -
Leaf Storm GRASS Special 130 90 5   Sharply lowers user's Special Attack. -
Leaf Tornado GRASS Special 65 90 10   May lower opponent's Accuracy. 30
Leech Life BUG Physical 20 100 15   User recovers half the HP inflicted on opponent. -
Leech Seed GRASS Status - 90 10   User steals HP from opponent each turn. -
Leer NORMAL Status - 100 30   Lowers opponent's Defense. -
Lick GHOST Physical 30 100 30   May paralyze opponent. 30
Light of Ruin FAIRY Special 140 90 5   User receives recoil damage. -
Light Screen PSYCHIC Status - - 30 TM16 Halves damage from Special attacks for 5 turns. -
Lock-On NORMAL Status - - 5   The next move the user uses is guaranteed to hit. -
Lovely Kiss NORMAL Status - 75 10   Puts opponent to sleep. -
Low Kick FIGHTING Physical - 100 20   The heavier the opponent, the stronger the attack. -
Low Sweep FIGHTING Physical 65 100 20 TM47 Lowers opponent's Speed. 100
Lucky Chant NORMAL Status - - 30   Opponent cannot land critical hits for 5 turns. -
Lunar Dance PSYCHIC Status - - 10   The user faints but the next Pokémon released is fully healed. -
Luster Purge PSYCHIC Special 70 100 5   May lower opponent's Special Defense. 50
Mach Punch FIGHTING Physical 40 100 30   User attacks first. -
Magic Coat PSYCHIC Status - - 15   Reflects moves that cause status conditions back to the attacker. -
Magic Room PSYCHIC Status - - 10   Suppresses the effects of held items for five turns. -
Magical Leaf GRASS Special 60 20   Ignores Accuracy and Evasiveness. -
Magma Storm FIRE Special 120 75 5   Traps opponent, damaging them for 4-5 turns. -
Magnet Bomb STEEL Physical 60 20   Ignores Accuracy and Evasiveness. -
Magnet Rise ELECTRIC Status - - 10   User becomes immune to Ground-type moves for 5 turns. -
Magnetic Flux ELECTRIC Status - - 20   Raises Defense and Sp. Defense of Plus/Minus Pokémon. -
Magnitude GROUND Physical - 100 30   Hits with random power. -
Mat Block FIGHTING Status - - 15   Protects teammates from damaging moves. -
Me First NORMAL Status - - 20   User copies the opponent's attack with 1.5× power. -
Mean Look NORMAL Status - - 5   Opponent cannot flee or switch. -
Meditate PSYCHIC Status - - 40   Raises user's Attack. -
Mega Drain GRASS Special 40 100 15   User recovers half the HP inflicted on opponent. -
Mega Kick NORMAL Physical 120 75 5     -
Mega Punch NORMAL Physical 80 85 20     -
Megahorn BUG Physical 120 85 10     -
Memento DARK Status - 100 10   User faints, sharply lowers opponent's Attack and Special Attack. -
Metal Burst STEEL Physical - 100 10   Deals damage equal to 1.5x opponent's attack. -
Metal Claw STEEL Physical 50 95 35   May raise user's Attack. 10
Metal Sound STEEL Status - 85 40   Sharply lowers opponent's Special Defense. -
Meteor Mash STEEL Physical 90 90 10   May raise user's Attack. 20
Metronome NORMAL Status - - 10   User performs any move in the game at random. -
Milk Drink NORMAL Status - - 10   User recovers half its max HP. -
Mimic NORMAL Status - - 10   Copies the opponent's last move. -
Mind Reader NORMAL Status - - 5   User's next attack is guaranteed to hit. -
Minimize NORMAL Status - - 10   Sharply raises user's Evasiveness. -
Miracle Eye PSYCHIC Status - - 40   Resets opponent's Evasiveness, removes Dark's Psychic immunity. -
Mirror Coat PSYCHIC Special - 100 20   When hit by a Special Attack, user strikes back with 2x power. -
Mirror Move FLYING Status - - 20   User performs the opponent's last move. -
Mirror Shot STEEL Special 65 85 10   May lower opponent's Accuracy. 30
Mist ICE Status - - 30   User's stats cannot be changed for a period of time. -
Mist Ball PSYCHIC Special 70 100 5   May lower opponent's Special Attack. 50
Misty Terrain FAIRY Status - - 10   Protects the field from status conditions for 5 turns. -
Moonblast FAIRY Special 95 100 15   May lower opponent's Special Attack. 30
Moonlight FAIRY Status - - 5   User recovers HP. Amount varies with the weather. -
Morning Sun NORMAL Status - - 5   User recovers HP. Amount varies with the weather. -
Mud Bomb GROUND Special 65 85 10   May lower opponent's Accuracy. 30
Mud Shot GROUND Special 55 95 15   Lowers opponent's Speed. 100
Mud Sport GROUND Status - - 15   Weakens the power of Electric-type moves. -
Mud-Slap GROUND Special 20 100 10   Lowers opponent's Accuracy. 100
Muddy Water WATER Special 90 85 10   May lower opponent's Accuracy. 30
Mystical Fire FIRE Special 65 100 10   Lowers opponent's Special Attack. 100
Nasty Plot DARK Status - - 20   Sharply raises user's Special Attack. -
Natural Gift NORMAL Physical - 100 15   Power and type depend on the user's held berry. -
Nature Power NORMAL Status - - 20 TM96 Uses a certain move based on the current terrain. -
Needle Arm GRASS Physical 60 100 15   May cause flinching. 30
Night Daze DARK Special 85 95 10   May lower opponent's Accuracy. 40
Night Shade GHOST Special - 100 15   Inflicts damage equal to user's level. -
Night Slash DARK Physical 70 100 15   High critical hit ratio. -
Nightmare GHOST Status - 100 15   The sleeping opponent loses 25% of its max HP each turn. -
Noble Roar NORMAL Status - 100 30   Lowers opponent's Attack and Special Attack. -
Nuzzle ELECTRIC Physical 20 100 20   Paralyzes opponent. 100
Oblivion Wing FLYING Special 80 100 10   User recovers most of the HP inflicted on opponent. -
Octazooka WATER Special 65 85 10   May lower opponent's Accuracy. 50
Odor Sleuth NORMAL Status - - 40   Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Ominous Wind GHOST Special 60 100 5   May raise all user's stats at once. 10
Origin Pulse WATER Special 110 85 10   Hits all adjacent opponents. -
Outrage DRAGON Physical 120 100 10   User attacks for 2-3 turns but then becomes confused. -
Overheat FIRE Special 130 90 5 TM50 Sharply lowers user's Special Attack. -
Pain Split NORMAL Status - - 20   The user's and opponent's HP becomes the average of both. -
Parabolic Charge ELECTRIC Special 50 100 20   User recovers half the HP inflicted on opponent. -
Parting Shot DARK Status - 100 20   Lowers opponent's Attack and Special Attack then switches out. -
Pay Day NORMAL Physical 40 100 20   A small amount of money is gained after the battle resolves. -
Payback DARK Physical 50 100 10 TM66 Power doubles if the user was attacked first. -
Peck FLYING Physical 35 100 35     -
Perish Song NORMAL Status - - 5   Any Pokémon in play when this attack is used faints in 3 turns. -
Petal Blizzard GRASS Physical 90 100 15   Hits all adjacent Pokémon. -
Petal Dance GRASS Special 120 100 10   User attacks for 2-3 turns but then becomes confused. -
Phantom Force GHOST Physical 90 100 10   Disappears on first turn, attacks on second. Can strike through Protect/Detect. -
Pin Missile BUG Physical 25 95 20   Hits 2-5 times in one turn. -
Play Nice NORMAL Status - - 20   Lowers opponent's Attack. Always hits. -
Play Rough FAIRY Physical 90 90 10   May lower opponent's Attack. 10
Pluck FLYING Physical 60 100 20   If the opponent is holding a berry, its effect is stolen by user. -
Poison Fang POISON Physical 50 100 15   May badly poison opponent. 50
Poison Gas POISON Status - 90 40   Poisons opponent. -
Poison Jab POISON Physical 80 100 20 TM84 May poison the opponent. 30
Poison Powder POISON Status - 75 35   Poisons opponent. -
Poison Sting POISON Physical 15 100 35   May poison the opponent. 30
Poison Tail POISON Physical 50 100 25   High critical hit ratio. May poison opponent. 10
Pound NORMAL Physical 40 100 35     -
Powder BUG Status - 100 20   Damages Pokémon using Fire type moves. -
Powder Snow ICE Special 40 100 25   May freeze opponent. 10
Power Gem ROCK Special 80 100 20     -
Power Split PSYCHIC Status - - 10   Averages Attack and Special Attack with the target. -
Power Swap PSYCHIC Status - - 10   User and opponent swap Attack and Special Attack. -
Power Trick PSYCHIC Status - - 10   User's own Attack and Defense switch. -
Power Whip GRASS Physical 120 85 10     -
Power-Up Punch FIGHTING Physical 40 100 10 TM98 Raises Attack. 100
Precipice Blades GROUND Physical 120 85 10   Hits all adjacent opponents. -
Present NORMAL Physical - 90 15   Either deals damage or heals. -
Protect NORMAL Status - - 10 TM17 User is not affected by opponent's move. -
Psybeam PSYCHIC Special 65 100 20   May confuse opponent. 10
Psych Up NORMAL Status - - 10 TM77 Copies the opponent's stat changes. -
Psychic PSYCHIC Special 90 100 10 TM29 May lower opponent's Special Defense. 10
Psycho Boost PSYCHIC Special 140 90 5   Sharply lowers user's Special Attack. -
Psycho Cut PSYCHIC Physical 70 100 20   High critical hit ratio. -
Psycho Shift PSYCHIC Status - 90 10   Gives the opponent the user's status condition, if it hits. -
Psyshock PSYCHIC Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense. -
Psystrike PSYCHIC Special 100 100 10   Inflicts damage based on the target's Defense, not Special Defense. -
Psywave PSYCHIC Special - 80 15   Inflicts damage 50-150% of user's level. -
Punishment DARK Physical - 100 5   Power increases when opponent's stats have been raised. -
Pursuit DARK Physical 40 100 20   Double power if the opponent is switching out. -
Quash DARK Status - 100 15 TM60 Makes the target act last this turn. -
Quick Attack NORMAL Physical 40 100 30   User attacks first. -
Quick Guard FIGHTING Status - - 15   Fast moves won't damage the user or its teammates. -
Quiver Dance BUG Status - - 20   Raises user's Special Attack, Special Defense and Speed. -
Rage NORMAL Physical 20 100 20   Raises user's Attack when hit. -
Rage Powder BUG Status - - 20   Forces attacks to hit user, not team-mates. -
Rain Dance WATER Status - - 5 TM18 Makes it rain for 5 turns. -
Rapid Spin NORMAL Physical 20 100 40   Removes effects of trap moves. -
Razor Leaf GRASS Physical 55 95 25   High critical hit ratio. -
Razor Shell WATER Physical 75 95 10   May lower opponent's Defense. 50
Razor Wind NORMAL Special 80 100 10   Charges on first turn, attacks on second. High critical hit ratio. -
Recover NORMAL Status - - 10   User recovers half its max HP. -
Recycle NORMAL Status - - 10   User's used hold item is restored. -
Reflect PSYCHIC Status - - 20 TM33 Halves damage from Physical attacks for 5 turns. -
Reflect Type NORMAL Status - - 15   User becomes the target's type. -
Refresh NORMAL Status - - 20   Cures paralysis, poison, and burns. -
Relic Song NORMAL Special 75 100 10   May put the target to sleep. 10
Rest PSYCHIC Status - - 10 TM44 User sleeps for 2 turns, but user is fully healed. -
Retaliate NORMAL Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn. -
Return NORMAL Physical - 100 20 TM27 Power increases with user's Happiness. -
Revenge FIGHTING Physical 60 100 10   Power increases if user was hit first. -
Reversal FIGHTING Physical - 100 15   The lower the user's HP, the higher the power. -
Roar NORMAL Status - - 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs. -
Roar of Time DRAGON Special 150 90 5   User must recharge next turn. -
Rock Blast ROCK Physical 25 90 10   Hits 2-5 times in one turn. -
Rock Climb NORMAL Physical 90 85 20   May confuse opponent. 20
Rock Polish ROCK Status - - 20 TM69 Sharply raises user's Speed. -
Rock Slide ROCK Physical 75 90 10 TM80 May cause flinching. 30
Rock Smash FIGHTING Physical 40 100 15 HM06 May lower opponent's Defense. 50
Rock Throw ROCK Physical 50 90 15     -
Rock Tomb ROCK Physical 60 95 15 TM39 Lowers opponent's Speed. 100
Rock Wrecker ROCK Physical 150 90 5   User must recharge next turn. -
Role Play PSYCHIC Status - - 15   User copies the opponent's Ability. -
Rolling Kick FIGHTING Physical 60 85 15   May cause flinching. 30
Rollout ROCK Physical 30 90 20   Doubles in power each turn for 5 turns. -
Roost FLYING Status - - 10 TM19 User recovers half of its max HP and loses the Flying type temporarily. -
Rototiller GROUND Status - - 10   Raises Attack and Special Attack of Grass-types. -
Round NORMAL Special 60 100 15 TM48 Power increases if teammates use it in the same turn. -
Sacred Fire FIRE Physical 100 95 5   May burn opponent. 50
Sacred Sword FIGHTING Physical 90 100 20   Ignores opponent's stat changes. -
Safeguard NORMAL Status - - 25 TM20 The user's party is protected from status conditions. -
Sand Attack GROUND Status - 100 15   Lowers opponent's Accuracy. -
Sand Tomb GROUND Physical 35 85 15   Traps opponent, damaging them for 4-5 turns. -
Sandstorm ROCK Status - - 10 TM37 Creates a sandstorm for 5 turns. -
Scald WATER Special 80 100 15 TM55 May burn opponent. 30
Scary Face NORMAL Status - 100 10   Sharply lowers opponent's Speed. -
Scratch NORMAL Physical 40 100 35     -
Screech NORMAL Status - 85 40   Sharply lowers opponent's Defense. -
Searing Shot FIRE Special 100 100 5   May burn opponent. 30
Secret Power NORMAL Physical 70 100 20 TM94 Effects of the attack vary with the location. 30
Secret Sword FIGHTING Special 85 100 10   Inflicts damage based on the target's Defense, not Special Defense. -
Seed Bomb GRASS Physical 80 100 15     -
Seed Flare GRASS Special 120 85 5   May lower opponent's Special Defense. 40
Seismic Toss FIGHTING Physical - 100 20   Inflicts damage equal to user's level. -
Self-Destruct NORMAL Physical 200 100 5   User faints. -
Shadow Ball GHOST Special 80 100 15 TM30 May lower opponent's Special Defense. 20
Shadow Claw GHOST Physical 70 100 15 TM65 High critical hit ratio. -
Shadow Force GHOST Physical 120 100 5   Disappears on first turn, attacks on second. Can strike through Protect/Detect. -
Shadow Punch GHOST Physical 60 20   Ignores Accuracy and Evasiveness. -
Shadow Sneak GHOST Physical 40 100 30   User attacks first. -
Sharpen NORMAL Status - - 30   Raises user's Attack. -
Sheer Cold ICE Special - - 5   One-Hit-KO, if it hits. -
Shell Smash NORMAL Status - - 15   Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. -
Shift Gear STEEL Status - - 10   Raises user's Attack and sharply raises Speed. -
Shock Wave ELECTRIC Special 60 20   Ignores Accuracy and Evasiveness. -
Signal Beam BUG Special 75 100 15   May confuse opponent. 10
Silver Wind BUG Special 60 100 5   May raise all stats of user at once. 10
Simple Beam NORMAL Status - 100 15   Changes target's ability to Simple. -
Sing NORMAL Status - 55 15   Puts opponent to sleep. 100
Sketch NORMAL Status - - 1   Permanently copies the opponent's last move. -
Skill Swap PSYCHIC Status - - 10   The user swaps Abilities with the opponent. -
Skull Bash NORMAL Physical 130 100 10   Raises Defense on first turn, attacks on second. 100
Sky Attack FLYING Physical 140 90 5   Charges on first turn, attacks on second. May cause flinching. 30
Sky Drop FLYING Physical 60 100 10 TM58 Takes opponent into the air on first turn, drops them on second turn. -
Sky Uppercut FIGHTING Physical 85 90 15   Hits the opponent, even during Fly. -
Slack Off NORMAL Status - - 10   User recovers half its max HP. -
Slam NORMAL Physical 80 75 20     -
Slash NORMAL Physical 70 100 20   High critical hit ratio. -
Sleep Powder GRASS Status - 75 15   Puts opponent to sleep. -
Sleep Talk NORMAL Status - - 10 TM88 User performs one of its own moves while sleeping. -
Sludge POISON Special 65 100 20   May poison opponent. 30
Sludge Bomb POISON Special 90 100 10 TM36 May poison opponent. 30
Sludge Wave POISON Special 95 100 10 TM34 May poison opponent. 10
Smack Down ROCK Physical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves. -
Smelling Salts NORMAL Physical 70 100 10   Power doubles if opponent is paralyzed, but cures it. -
Smog POISON Special 30 70 20   May poison opponent. 40
Smokescreen NORMAL Status - 100 20   Lowers opponent's Accuracy. -
Snarl DARK Special 55 95 15 TM95 Lowers opponent's Special Attack. 100
Snatch DARK Status - - 10   Steals the effects of the opponent's next move. -
Snore NORMAL Special 50 100 15   Can only be used if asleep. May cause flinching. 30
Soak WATER Status - 100 20   Changes the target's type to water. -
Soft-Boiled NORMAL Status - - 10   User recovers half its max HP. -
Solar Beam GRASS Special 120 100 10 TM22 Charges on first turn, attacks on second. -
Sonic Boom NORMAL Special - 90 20   Always inflicts 20 HP. -
Spacial Rend DRAGON Special 100 95 5   High critical hit ratio. -
Spark ELECTRIC Physical 65 100 20   May paralyze opponent. 30
Spider Web BUG Status - - 10   Opponent cannot escape/switch. -
Spike Cannon NORMAL Physical 20 100 15   Hits 2-5 times in one turn. -
Spikes GROUND Status - - 20   Hurts opponents when they switch into battle. -
Spiky Shield GRASS Status - - 10   Protects user and inflicts damage on contact moves. -
Spit Up NORMAL Special - 100 10   Power depends on how many times the user performed Stockpile. -
Spite GHOST Status - 100 10   The opponent's last move loses 2-5 PP. -
Splash NORMAL Status - - 40   Doesn't do ANYTHING. -
Spore GRASS Status - 100 15   Puts opponent to sleep. 100
Stealth Rock ROCK Status - - 20   Damages opponent switching into battle. -
Steam Eruption WATER Special 110 95 5   May burn opponent. 30
Steamroller BUG Physical 65 100 20   May cause flinching. 30
Steel Wing STEEL Physical 70 90 25 TM51 May raise user's Defense. 10
Sticky Web BUG Status - - 20   Lowers opponent's Speed when switching into battle. -
Stockpile NORMAL Status - - 20   Stores energy for use with Spit Up and Swallow. -
Stomp NORMAL Physical 65 100 20   May cause flinching. 30
Stone Edge ROCK Physical 100 80 5 TM71 High critical hit ratio. -
Stored Power PSYCHIC Special 20 100 10   Power increases when user's stats have been raised. -
Storm Throw FIGHTING Physical 60 100 10   Always results in a critical hit. -
Strength NORMAL Physical 80 100 15 HM04   -
String Shot BUG Status - 95 40   Sharply lowers opponent's Speed. -
Struggle NORMAL Physical 50 100 -   Only usable when all PP are gone. Hurts the user. -
Struggle Bug BUG Special 50 100 20 TM76 Lowers opponent's Special Attack. 100
Stun Spore GRASS Status - 75 30   Paralyzes opponent. -
Submission FIGHTING Physical 80 80 25   User receives recoil damage. -
Substitute NORMAL Status - - 10 TM90 Uses HP to creates a decoy that takes hits. -
Sucker Punch DARK Physical 80 100 5   User attacks first, but only works if opponent is readying an attack. -
Sunny Day FIRE Status - - 5 TM11 Makes it sunny for 5 turns. -
Super Fang NORMAL Physical - 90 10   Always takes off half of the opponent's HP. -
Superpower FIGHTING Physical 120 100 5   Lowers user's Attack and Defense. -
Supersonic NORMAL Status - 55 20   Confuses opponent. -
Surf WATER Special 90 100 15 HM03 Hits all adjacent Pokémon. -
Swagger NORMAL Status - 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages. -
Swallow NORMAL Status - - 10   The more times the user has performed Stockpile, the more HP is recovered. -
Sweet Kiss FAIRY Status - 75 10   Confuses opponent. -
Sweet Scent NORMAL Status - - 20   Lowers opponent's Evasiveness. -
Swift NORMAL Special 60 20   Ignores Accuracy and Evasiveness. -
Switcheroo DARK Status - 100 15   Swaps held items with the opponent. -
Swords Dance NORMAL Status - - 20 TM75 Sharply raises user's Attack. -
Synchronoise PSYCHIC Special 120 100 15   Hits any Pokémon that shares a type with the user. -
Synthesis GRASS Status - - 5   User recovers HP. Amount varies with the weather. -
Tackle NORMAL Physical 50 100 35     -
Tail Glow BUG Status - - 20   Drastically raises user's Special Attack. -
Tail Slap NORMAL Physical 25 85 10   Hits 2-5 times in one turn. -
Tail Whip NORMAL Status - 100 30   Lowers opponent's Defense. -
Tailwind FLYING Status - - 30   Doubles Speed for 4 turns. -
Take Down NORMAL Physical 90 85 20   User receives recoil damage. -
Taunt DARK Status - 100 20 TM12 Opponent can only use moves that attack. -
Techno Blast NORMAL Special 85 100 5   Type depends on the Drive being held. -
Teeter Dance NORMAL Status - 100 20   Confuses all Pokémon. -
Telekinesis PSYCHIC Status - - 15   Ignores opponent's Evasiveness for three turns, add Ground immunity. -
Teleport PSYCHIC Status - - 20   Allows user to flee wild battles; also warps player to last PokéCenter. -
Thief DARK Physical 60 100 25 TM46 Also steals opponent's held item. -
Thousand Arrows GROUND Physical 90 100 10   Makes Flying-type Pokémon vulnerable to Ground moves. -
Thousand Waves GROUND Physical 90 100 10   Opponent cannot flee or switch. -
Thrash NORMAL Physical 120 100 10   User attacks for 2-3 turns but then becomes confused. -
Thunder ELECTRIC Special 110 70 10 TM25 May paralyze opponent. 30
Thunder Fang ELECTRIC Physical 65 95 15   May cause flinching and/or paralyze opponent. 10
Thunder Punch ELECTRIC Physical 75 100 15   May paralyze opponent. 10
Thunder Shock ELECTRIC Special 40 100 30   May paralyze opponent. 10
Thunder Wave ELECTRIC Status - 100 20 TM73 Paralyzes opponent. 100
Thunderbolt ELECTRIC Special 90 100 15 TM24 May paralyze opponent. 10
Tickle NORMAL Status - 100 20   Lowers opponent's Attack and Defense. -
Topsy-Turvy DARK Status - 100 20   Reverses stat changes of opponent. -
Torment DARK Status - 100 15 TM41 Opponent cannot use the same move in a row. -
Toxic POISON Status - 90 10 TM06 Badly poisons opponent. -
Toxic Spikes POISON Status - - 20   Poisons opponents when they switch into battle. -
Transform NORMAL Status - - 10   User takes on the form and attacks of the opponent. -
Tri Attack NORMAL Special 80 100 10   May paralyze, burn or freeze opponent. 20
Trick PSYCHIC Status - 100 10   Swaps held items with the opponent. -
Trick Room PSYCHIC Status - - 5 TM92 Slower Pokémon move first in the turn for 5 turns. -
Trick-or-Treat GHOST Status - 100 20   Adds Ghost type to opponent. -
Triple Kick FIGHTING Physical 10 90 10   Hits thrice in one turn at increasing power. -
Trump Card NORMAL Special - 5   The lower the PP, the higher the power. -
Twineedle BUG Physical 25 100 20   Hits twice in one turn. May poison opponent. 20
Twister DRAGON Special 40 100 20   May cause flinching. Hits Pokémon using Fly/Bounce with double power. 20
U-turn BUG Physical 70 100 20 TM89 User switches out immediately after attacking. -
Uproar NORMAL Special 90 100 10   User attacks for 3 turns and prevents sleep. -
V-create FIRE Physical 180 95 5   Lowers user's Defense, Special Defense and Speed. 100
Vacuum Wave FIGHTING Special 40 100 30   User attacks first. -
Venom Drench POISON Status - 100 20   Lowers poisoned opponent's Special Attack and Speed. -
Venoshock POISON Special 65 100 10 TM09 Inflicts double damage if the target is poisoned. -
Vice Grip NORMAL Physical 55 100 30     -
Vine Whip GRASS Physical 45 100 25     -
Vital Throw FIGHTING Physical 70 10   User attacks last, but ignores Accuracy and Evasiveness. -
Volt Switch ELECTRIC Special 70 100 20 TM72 User must switch out after attacking. -
Volt Tackle ELECTRIC Physical 120 100 15   User receives recoil damage. May paralyze opponent. 10
Wake-Up Slap FIGHTING Physical 70 100 10   Power doubles if opponent is asleep, but wakes it up. -
Water Gun WATER Special 40 100 25     -
Water Pledge WATER Special 80 100 10   Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. -
Water Pulse WATER Special 60 100 20   May confuse opponent. 20
Water Shuriken WATER Physical 15 100 10   Hits 2-5 times in one turn. -
Water Sport WATER Status - - 15   Weakens the power of Fire-type moves. -
Water Spout WATER Special 150 100 5   The higher the user's HP, the higher the damage caused. -
Waterfall WATER Physical 80 100 15 HM05 May cause flinching. 20
Weather Ball NORMAL Special 50 100 10   Move's power and type changes with the weather. -
Whirlpool WATER Special 35 85 15   Traps opponent, damaging them for 4-5 turns. -
Whirlwind NORMAL Status - - 20   In battles, the opponent switches. In the wild, the Pokémon runs. -
Wide Guard ROCK Status - - 10   Protects the user's team from multi-target attacks. -
Wild Charge ELECTRIC Physical 90 100 15 TM93 User receives recoil damage. -
Will-O-Wisp FIRE Status - 85 15 TM61 Burns opponent. 100
Wing Attack FLYING Physical 60 100 35     -
Wish NORMAL Status - - 10   The user recovers HP in the following turn. -
Withdraw WATER Status - - 40   Raises user's Defense. -
Wonder Room PSYCHIC Status - - 10   Swaps every Pokémon's Defense and Special Defense for 5 turns. -
Wood Hammer GRASS Physical 120 100 15   User receives recoil damage. -
Work Up NORMAL Status - - 30   Raises user's Attack and Special Attack. -
Worry Seed GRASS Status - 100 10   Changes the opponent's Ability to Insomnia. -
Wrap NORMAL Physical 15 90 20   Traps opponent, damaging them for 4-5 turns. -
Wring Out NORMAL Special - 100 5   The higher the opponent's HP, the higher the damage. -
X-Scissor BUG Physical 80 100 15 TM81   -
Yawn NORMAL Status - - 10   Puts opponent to sleep in the next turn. -
Zap Cannon ELECTRIC Special 120 50 5   Paralyzes opponent. 100
Zen Headbutt PSYCHIC Physical 80 90 15   May cause flinching. 20

 

Fonte : pokemondb.net/move/all

  

Cosenza